namespace Sandbox.Game
{
	public static class MyDebrisConstants
	{
		public const int EXPLOSION_VOXEL_DEBRIS_LIFESPAN_MIN_IN_MILISECONDS = 10000;

		public const int EXPLOSION_VOXEL_DEBRIS_LIFESPAN_MAX_IN_MILISECONDS = 20000;

		public const int EXPLOSION_MODEL_DEBRIS_LIFESPAN_MIN_IN_MILISECONDS = 4000;

		public const int EXPLOSION_MODEL_DEBRIS_LIFESPAN_MAX_IN_MILISECONDS = 7000;

		public const int EXPLOSION_DEBRIS_OBJECTS_MAX = 150;

		public const float EXPLOSION_DEBRIS_INITIAL_SPEED_MIN = 4f;

		public const float EXPLOSION_DEBRIS_INITIAL_SPEED_MAX = 8f;

		public const int EXPLOSION_VOXEL_DEBRIS_OFFSET_COUNT = 2;

		public const int EXPLOSION_VOXEL_DEBRIS_OFFSET_COUNT_3 = 8;

		public const int APPROX_NUMBER_OF_DEBRIS_OBJECTS_PER_MODEL_EXPLOSION = 24;

		public const float CUT_TREE_IN_MILISECONDS = 1500f;
	}
}
